This example showcases the combination of UNE and BOLD by providing more depth as to the character’s motivations. Namely, what event has scarred or reinforced the character’s motivations just so. Why does the character act this way? It is a very quick and dirty way to create a character history while providing a vector force stemming from that history.
For this example, the setting of Chuubo’s Marvelous Wish-Granting Engine will be used. Specifically, I will use the Fortitude setting within Chuubo.
Using UNE, I get “a despondent villager who proclaims pleasure, conveys composure, and overthrows religion”. I try not to give the roll much thought yet. Obviously, “despondent villager” gives some direction and meaning, but I don’t know why the villager is despondent. I like the name “Rachel”.
For the first motivation “proclaim pleasure”, I roll up a Waylay in BOLD. I get “an abetting relative overcome by a change of heart.”
An “abetting relative” is one that is easy to perceive. Perhaps Rachel, when she first came to Fortitude, was approached by a relative to commit a wrongdoing. I find it more interesting that the relative had a change in heart, perhaps seeing that Rachel just wouldn’t be good for the job.
Now, how does this all relate to Rachel’s motivation to “proclaim pleasure”? I think that she sees Town as a place to kind of do what you want. Her catch phrase is “do what makes you happy”, but not always in the most harmonious way.
For the second motivation “convey composure”, I roll up in BOLD a Waylay to get “haunting deputies overcome by a scarce-used ability”. I like the haunting deputies being a small group of Sosunov family members “defending the dreams of Fortitude”. I am going to twist the waylay on it’s head.* Instead of overcoming the Sosunov’s with Rachel’s scarce-used ability, I have a feeling she got their attention by accidentally using that ability. I like the thought that Rachel touched some part of “enlightenment”, inadvertently of course.
Now, she is very careful to be composed so as to not let herself just randomly have moments of enlightenment. Who wants that anyway? I think this is interesting because it also might be a reason she is despondent. Rachel is trying to keep a part of herself locked up. If she’s pushed she might unlock that potential, and who knows what fallout would happen then. If the Sosunov’s don’t want it, well.
For the third motivation “overthrow religion”, the Waylay from BOLD is “hesitant mob overcome by the people”. Okay, so Rachel doesn’t like “a religion”, but this doesn’t necessarily mean a conventional religion. Perhaps she doesn’t like the Sosunov religion.
Whatever the case, part of this motivation stems from an occurrence where a mob hesitated from mob-like things, but the mood of the herd shifted. I feel like she was part of the mob. This motivation is leftover from whatever the mob didn’t finish.
Here’s how I think it went down. The Sosunov may have had a touch too much hand in controlling (i.e., defending) the dreams of those of Fortitude. People got angry. They like their dreams, good and bad. The Hayashi protect Fortitude by melting Outside Dust into glass, which doesn’t mess with anybody’s personal psyche. Why can’t the Sosunov leave us alone? So the mob goes to mess the Sosunov up something fierce.
However, and perhaps by the use of Sosunov magic, someone talks about how maybe their dreams need defending, but just not so much. People start thinking about real nightmares. People start thinking about what dreams may come if the Sosunov wall is torn down. Perhaps, a more congenial understand would be better. So the mob elects representatives to go talk to the Sosunov’s, and Rachel is left there holding her hatred, locking away more of her feelings. Repressing.
And, that’s why she’s despondent. Her catch phrase is full of freedom, but she doesn’t follow it. Rachel shuts herself down to protect herself and those around her. Pretty interesting stuff, I think.