The Enemy Modes


Enemies are one of the standards in tabletop roleplaying because the presence of enemies presents conflict. A most  basic enemy is a mechanical affront to a character sheet (i.e., a goblin with a 1d4 dagger). Going upwards from that rock bottom, the enemies will start to try and affect the … Continue reading

Brother Mockingbird


In Vampire: The Requiem‘s new version Blood and Smoke: The Strix Chronicle, quite a few interesting vampire domains are detailed. The Mission, the domain surrounding San Francisco and its sprawl, seems to be one of the fan favorites. The conventional ties between the First Estate (Invictus) and the San Francisco … Continue reading

Powderkeg Hamlet Adventure


One of the easiest adventures for a tabletop RPG is to create a situation between a couple people and let the PC’s become the catalyst for change. For the story’s exposition introduce the NPC’s, and make sure to put their prejudices and feelings on their sleeve. Afterall, the PC’s seem like … Continue reading

The Tavern


The tavern in fantasy roleplaying games is renowned. It is such an iconic piece that Dungeons & Dragons has its own Random Tavern Generator. I think I will use it for this UNE Example. The Random Tavern Generator gives me: Tavern Name: Courageous Jug Bartender: Male human, 6th-level sorcerer Interesting Clientele: Soft-spoken traveling … Continue reading